The Legend of Zelda: Link’s Awakening – How Much to Beat_98

It was launched just after Ocarina of Time. The motors and color palettes in the of Oracle of Seasons and Oracle of Ages matches are likely according to Link’s Awakening DX’s. It can also be performed on a Game Boy, with some features disabled.

The game was also made available on the Nintendo 3DS eShop on June 7, 2011 at the purchase price of $5.99 US.

Differences from Link’s Awakening

The Camera Shop

In northern Ukuku Prairie is a Camera Shop owned by means of a mouse photographer. Sometimes in the game, the photographer will have a photograph of Link and the event. The photo can then be looked at at any moment in the photograph album within the shop, and the photo will sometimes fade into seven different colours when seen. You’ll find a total of twelve photographs, and each may be printed by the Game Boy Printer. Even the Game Boy Printer function does not utilize the Nintendo eShop re-release of this game on the Nintendo 3DS, as the first hardware isn’t compatible with the console anyway.

Among the photos is taken inside the photo shop by asking the photographer to take Link’s image, and he’ll ask Connect several questions if Connect wants his photo taken. This photo actually comes with another link legend of zelda gameboy rom website If Link agrees he wants his photo taken, he will present with a peace sign. When he answers each of the questions without a he’ll be stunned from the camera’s flash. There’s no way to get both photos in a single game file.

To actually begin getting photos, Link will have to visit the photo shop to get his picture taken. Later, the mouse will give him the picture album. Link is only going to have the ability to encounter the other photo events once he’s gotten this picture and the photo record, else the occasions could be dismissed. The mouse won’t take a photograph of Link if he’s Madame MeowMeow’s Chain Chomp, BowWow; or the Blue Rooster after him. If Marin is after himall photographs except those that call her are somewhat inaccessible.

The Color Dungeon

Among the other most notable modifications in Link’s Awakening DX is the optional, concealed Colour Dungeon. Unlike the other dungeons in the game, it is shorter than most. Link can go into the dungeon after he returns BowWow to Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Though the upgraded version overall works with preceding Game Boy models, the dungeon contains lots of puzzles which are highly based on actual colours, so the Color Dungeon cannot be entered when playing Link’s Awakening DX over the older versions, thus requiring the usage of a Game Boy Color.


  • The game has been given a colour palette.
  • The first had an all-green Super Game Boy colour palette but no particular SGB border. DX includes a Super Game Boy border and a typical color palette.
  • Fade in/out impacts are less exaggerated, such as when using a bomb or even a dungeon warp.


  • The Photographer and the photograph side pursuit were added.
  • An additional dungeon called the Color Dungeon has been inserted. It was added to make the most of the Game Boy Color’s color display, therefore it is inaccessible when performed on a Game Boy. The reward for finishing the dungeon is a coloured tunic that fosters Link’s defensive or attack power.
  • The Start menu was modified to demonstrate the different color tunics, if Select is pressed.
  • Various torso contents were altered in dungeons.
  • Some areas have had their landscape shifted between the matches.
  • The Genie boss currently throws fireballs more gradually.

Other Changes

  • Various glitches and bugs were also fixed.
  • The title screen was slightly changed, most evident being the accession of clouds across the egg.
  • Additional dialog was added, for example upon getting the L2 Sword.
  • From the first Japanese and localized variations (except for the US localization), Martha the mermaid loses her bikini top. In most localized DX versions (although not the Japanese DX), today she loses her Necklace.
  • The German versions of the game have new dialogue for Cukeman, which removes the sexual allusions which were originally said from the initial game.
  • The Stone Slabs have been transformed into Owl Statues that resemble the match’s owl character along with the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
  • The key end has been changed. Rather than Marin floating round the screen with wings, she is currently viewed as a seagull with her image on the monitor.
  • Additional music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
  • Players can no longer skip most a character’s dialogue by pressing B.