Pokémon Black and White In-Game Tier List


Welcome to the Pokémon Black and White in-game grade listing! The objective of the list is to rate every Pokémon at Unova in one of those six tiers, from S to E, every vaguely ascertaining its viability. The significant factor under which each is ranked is efficiency; a Pokémon that is effective provides quicker and easier solutions to significant battles, which include Gym Leaders, Elite Four associates, along with N and Ghetsis at the Pokémon League, than ones that are inefficient. Pokémon in high ranks, such as S and A, are considered very effective, while those in lower tiers, such as D and E, are believed not quite efficient.

What will be the tiers?

You’ll find 6 tiers on this list:

Pokémon are rated under the following five variables:

  • Availability: This really is how early a Pokémon becomes available from the game and just how difficult it is to find (read: experience speed ). Does this require considerable backtracking, require HM motions, or only have a very low experience rate? Including backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after obtaining one in the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has greater typing, it’s often considered a higher rank.
  • Stats: Even a Pokémon’s stat distribution is critical for the success. Can the Pokémon have a stat distribution that matches its movepool as well as typing? When a Pokémon includes a stat supply that favors both its own typing and movepool, it will frequently be greater on the grade list. Generally, a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is vital. What moves does the Pokémon naturally get and can possibly obtain? Unlike with previous games, TMs are of infinite use and so don’t have any opportunity price. With that being said, in case a Pokémon demands a TM found in a detour away from the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it’ll be hauled down a little.
  • Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the final battles with N and Ghetsis. How can the Pokémon contribute to these conflicts? A Pokémon that leads to a lot of significant battles will often be seen higher than those that do not.

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What tools is that the player permitted to use?

The participant is allowed to use any legitimate means within the cartridge for finishing the game efficiently. The participant is only permitted to trade to evolve Pokémon and never to receive outside help otherwise. Keep in mind that things have opportunity costs related to them and can negatively give rise to a Pokémon’s rank if it takes plenty of objects, such as two or more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these additional conditions:

  • Each Pokémon was typically on par with the major Trainers’ amounts, at most outleveling their genius by two amounts. Reasonable levels at the Elite Four usually change between 48-50.
  • Most tests were performed with five-member teams, even though it’s notably more optimal to run four or not, as they will have more experience and easily outlevel opponents.
  • Lucky Egg was totally permitted and essential for larger teams to reach suitable levels.
  • Round the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), a number of these requiring backtracking and HMs to be obtained. They’re utilised to reach the aforementioned amounts for the Elite Four when using larger groups.
  • Tampering using the clock to acquire items or Pokémon that can only be bought in certain seasons was completely permitted and did not negatively impact some Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) was not considered for its Pokémon’s viability.

    Intended for Pokémon that possess the highest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO an overwhelming majority of foes, limit the amount of attacks used against them, and also operate with minimal reliance on objects to defeat opponents at comparable levels. All these Pokémon typically show up ahead of the late-game, and also any flaws they have are completely composed by their benefits.


    • Availability: Early-game (40% opportunity to appear in Route 4).
    • Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four members for neutral damage and is struck super efficiently only by Clay.
    • Stats: Darumaka is fairly fast, and its high Attack buffed up by Hustle allows it to hit every foe difficult; its own shaky bulk is repaired by Eviolite. As a Darmanitan, it strikes even harder, is far quicker, and has sufficient majority to take neutral hits well and also avoid OHKOs from super powerful moves.
    • Movepool: It contrasts Fire Punch at par 22, Belly Drum (which it can safely put up with as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm comes upon evolution, and Superpower is learned at level 47. TM-wise, it could be taught Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is Great for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa lose to Darumaka, although it needs Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris falling into Belly Drum. In the Elite Four, it might use Belly Drum strategies again to sweep all Marshal. It’s useful against N and Ghetsis, the latter being swept if you utilize Substitute and X Speed in conjuction with Belly Drum.
    • Additional Remarks: Although Hustle may be bothersome, but the majority of the misses aren’t fatal; it doesn’t prevent Darumaka from becoming one of the greatest choices for an effective streak of these games.
    • Typing: Very few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception.
    • Stats: Like a Drilbur, it has a really good Attack stat and good Speed, although its majority isn’t as impressive. As an Excadrill, it gains a significant boost in Attack and HP, letting it endure most impartial and some super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes later on.
    • Movepool: until it learns Metal Claw at par 15 and Dig at par 19, it will be relying on Fury Swipes. It learns Rock Slide at par 29 and Earthquake at level 33. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Substitute via TMs. Excadrill may sweep the entire Elite Four minus Marshal by simply utilizing Swords Dance once. It’s also effective at contributing majorly from West and Ghetsis (especially if you’re playing in Black, as it can utilize N’s Zekrom as setup lure ).
    • Added Remarks: Drilbur should be developed at par 33 to learn Earthquake a bit sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is arguably one of the best Pokémon in BW and consequently is highly recommended to catch, even when system is annoying.


    • Availability: Early-game (20 percent chance to look at Route 4).
    • Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and each of the Elite Four associates barring Marshal.
    • Stats: Scraggy has good Attack and defensive stats, and this can be buffed by Eviolite. Its Speed will eventually cause it problems since a Scrafty, however you should have Speed EVs to outspeed some lower risks.
    • Movepool: its just STAB move is Faint Attack until it learns Brick Split at level 20. It can be taught Payback at par 23 to take advantage of its low rate. High Jump Kick level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be educated Setup and Rock Slide.
    • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It needs Eviolite for all of them since a Scraggy. In addition, it works nicely against every Elite Four member bar Marshal and can be helpful against West and Ghetsis.
    • Additional Remarks: The combination of a powerful movepool and good typing that simplifies a whole lot of major competitions makes Scraggy a very great choice for a series of the matches. Constantly use a single with Moxie over Shed SkinCare.


    Reserved for Pokémon whose efficiency in terms of finishing the sport is regarded as very large. Pokémon inside this tier have the ability to OHKO or 2HKO a lot of foes and are not so reliant on things to be successful, but they possibly have some visible flaws that hurt their efficacy or have their usefulness counterbalanced with a late arrival.


    • Entry: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and revive at Nacrene City at par 25).
    • Typing: Rock / Flying gives it five flaws, though only Rock is common. Archen’s only real losing matchup is against Elesa; it’s great elsewhere.
    • Stats: Archen has excellent Attack combined with great Speed and Special Twist, but it’s lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with excellent 110 Speed. The two Pokémon must be careful however, as their Defeatist ability summarizes their offenses in 50 percent or less HP.
    • Movepool: It begins with Ancient Power (you’re able to teach Rock Tomb via TM) and finds Acrobatics (its own very best movement ) three amounts later at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), and Rock Slide via TM.
    • Major Battles: The line’s sheer power means it performs well in all major conflicts save Elesa, though it must stay healthy to prevent Defeatist. Against end-game threats, if it doesn’t OHKO that a foe, that foe will frequently come near knocking it into Defeatist range (a whole lot are 2HKOed by Acrobatics).
    • Added Comments: Archen is still among the most powerful Pokémon to utilize, but Defeatist holds it back.


    • Availability: Late-game (20% likelihood of encounter in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is only resisted by the rare metal registering. Ice- and even Dragon-types that are powerful against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists GrassFire, Water, Fire, and Electric.
    • Stats: It owns really substantial Attack (particularly as Haxorus), decent Speed, and acceptable defensive stats. However, because an Axew, it’s a little bit frail. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
    • Major Battles: You need to possess Fraxure for Brycen. It’s capable of crossing all major battles which are left (such as Brycen due to AI not choosing Frost Breath). Haxorus is the sole Pokémon that could sweep the entire Elite 4 combined with N and Ghetsis due to its rotating policy.
    • Additional Comments: Even though arriving late, Axew is still a fantastic Pokémon to use, since it can sweep each significant fight left, with Mold Breaker being the favored ability. Its Slow experience expansion rate is mended with Lucky Egg.
    • Typing: Struggling hits common Normal- and – Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super effectively.
    • Stats: It’s high Strike and HP and okay defenses as Conkeldurr, however it’s a tiny bit slow. Timburr’s Special Defense is pretty low too.
    • Movepool: It will initially rely upon Low Kick and Rock Throw. After expanding, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, combined with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it learns Brick Break and Payback by TM.
    • Major Battles: It will nicely against Lenora and can succeed against Burgh if it is evolved at the point. It does well against Marshal and Grimsley, but struggles against the remainder.
    • Added Remarks: Conkeldurr remains useful until the Pokémon League, where it falls off due to unfavorable matchups. But, Conkeldurr still hits about 1/3 of end-game with its STAB strikes. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, as they have the same energy, but Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.


    • Entry: Early-game (Route 1 from degrees 2-4 in a 50% experience rate).
    • Stats: The Lillipup lineup has strong stats except for Special Attack, together with Stoutland having 100 Attack, 80 Speed and 85/90/90 bulk.
    • Movepool: Tackle and Bite carry Lillipup well until Take Down at par 15 and (as a Herdier) Crunch at par 24. Return via TM in Nimbasa City is your line’s greatest STAB assault as soon as they have high friendship, and the Setup TM can be practical to enhance offensive stats.
    • Major Battles: The Lillipup line has a good showing in most major battles, as few competitions resist Normal, and Ghost- and also the infrequent Steel-types are managed by Crunch and Dig. Work Up can assist the line sweep a few conflicts from Elesa onward.
    • Added Comments: Lillipup is consistently a great Pokémon for Gym Leaders however is too reliant on Work Up boosts to do its job at the Pokémon League. Get the very important Spirit ability as Lillipup, since it turns out to Intimidate as a Herdier forward, allowing the lineup take physical hits better.
    • Typing: Water typing is great everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with moderate Speed and decent bulk.
    • Movepool: Oshawott updates from Water Gun into Razor Shell at par 17 to Surf later on. The line also gets Grass Knot, Dig, and Return as mid-game TMs, and Megahorn could be relearned as Samurott.
    • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, and also the line can conquer Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, but it’s expensive.
    • Additional Remarks: Oshawott is your greatest newcomer to select, as its Water typing and powerful moves make it more consistent in important fights compared to other starters.


    • Entry: Early-game (Dreamyard (Snivy) / Pinwheel Forrest (Inner) rustling Grass at 10 percent ).
    • Typing: Water typing is very good for most Gyms besides Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: The reptiles have all round very good stats, most notably 98 offenses and 101 Hurry.
    • Movepool: Water Gun becomes the fantastic Scald at par 22. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
    • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile with STAB strikes. TM coverage manages virtually everything else.
    • Additional Comments: Panpour’s Water surveying and wide coverage permit it to conquer most Gym Leaders, however it is still reliant on Function Up boosts for the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.


    • accessibility: Early-game (35% chance to look in Inner Pinwheel Forest at White, obtainable solely by trade in Nacrene City at Black).
    • Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and frequent Bug- and even Poison-types normally pose a danger to it.
    • Stats: Petilil includes large Special Attack and decent bulk. Lilligant has high Speed and Special Twist, using its Distinctive Defense also increased by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it’ll start with. Because of Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: As a Lilligant, it may sweep each significant fight by placing up Quiver Dance; nevertheless, sometimes, it ought to use Sleep Powder to obtain boosts safely. In addition, it wants a lot of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
    • Additional Comments: When it learns Giga Drain, evolve it before level 28. Sun Stone could be obtained in the Ace Trainer in a Nimbasa City building. Although Petilil can conquer all major fights, it needs a whole lot of Quiver Dance boosts to conquer resistant foes, as it relies exclusively on Grass-type STAB moves. Own Tempo is your favored capacity to avoid confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to exchange a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll ability, is at level 15, also contains 20/20/20/31/20/20 IVs.
    • Typing: Rock typing lets the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the common Normal-types.
    • Stats: The Roggenrola lineup members are physical tanks, but they’re incredibly slow. As a Gigalith, it’s a great 135 Strike stat coupled with high overall bulk. If you keep it unevolved for two degrees, it picks up Rock Slide at par 27, which carries it into Stone Edge at 48 once evolved. Rock Smash, reunite, Bulldoze and Hazardous could be educated through TMs.
    • Important Battles: The lineup is a fantastic choice for Lenora, Burgh, also (if it is the only Pokémon from the celebration so it doesn’t get phazed from Dragon Tail) Drayden/Iris using Iron Defense. Gigalith 2HKOes impartial end-game targets with Stone Edge and handles N fairly well, especially with putting up Iron Defense around Zekrom in Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter getting Earthquake.
    • Added Remarks: Gigalith remains useful until the Pokémon League, in which it falls off due to unfavorable matchups and restricted aims to hit STAB moves.


    • Availability: Early-game (Route 4 from levels 14-18 at a 40% encounter rate).
    • Stats: Sandile and Krokorok have elevated Attack and Speed but gloomy defenses. Krookodile has great 95/80/70 bulk, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which will be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, which can be basic STAB moves. It’s strongly recommended to hold off on evolving Krokorok for eight levels to acquire Earthquake at level 48 as opposed to degree 54 as Krookodile.
    • Major Battles: The Sandile line includes a solid showing in most significant battles, even ones where it has a drawback, thanks to Moxie and great Speed. It could sweep Elesa together with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough for the line but still viable.
    • Added Comments: Krookodile is among the finest late-game sweepers available, with its STAB moves with few answers. Moxie helps this and makes it incredibly effective once it has Earthquake.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
    • Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
    • Stats: Sawk’s high Attack and Speed, coupled with decent bulk, make it an Fantastic sweeper
    • Movepool: Sawk updates from Double Kick to Low Sweep to Brick Break to Close Combat throughout the sport, using TM moves like twist and Rock Slide offering coverage that is useful. Setup and Bulk upward at par 33 let Sawk improve its Attack.
    • Important Battles: Sawk wins handily against Lenora but requires Work Up or Bulk Up to sweep most of the other Gyms. STAB Close Combat deals with half of N’s and Ghetsis’s teams.
    • Added Remarks: Sawk is very effective from the box, however STAB moves are resisted fairly often, and its adequate defensive stats don’t hold up and towards the conclusion of the match. Sturdy is your preferred ability but not required. Try to grab a Sawk at par 17 from dark grass to begin with Low Sweep.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling grass)).
    • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
    • Stats: Throh possesses high Attack and HP along with good surveillance and Special Defense, but it is pretty slow.
    • Movepool: It will have Seismic Toss upon being captured and, based on level, Vital Throw (otherwise heard at level 17). Payback through TM helps Throh do well against Shauntal.
    • Important Battles: Throh is quite used against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal reliably, while Shauntal gets her team swept by Throh, minus Cofagrigus, should you cure this up a few times. Additionally it is useful against N and Ghetsis, since it can take down some of their Poémon easily.
    • Added Comments: Throh is very good for many major fights, but it’s overall determined by many Bulk Up promotes, which becomes debatable at the Pokémon League. In White, it is possible to discover a flat 17 Throh rather easily by going into shadowy bud with a level 17 Pokémon in the lead and using a Repel. Throh generally can install only 2-3 Bulk Ups at most, because its low rate usually means it will frequently have a hit before doing anything.

      Reserved for Pokémon whose efficiency in terms of finishing the match is thought of as high. Pokémon in this tier are able to OHKO or 2HKO an unbiased variety of foes and might want a little bit of item dependence to sweep opponents’ teams. These Pokémon are extremely useful, but have several defects holding them back or are struck fairly late.


      • Accessibility: Early-game (Desert Resort, 10%, amounts 20-22).
      • Typing: Bug/Rock typing is odd, providing only flaws to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has benefits from Elesa, Skyla, Brycen, Grimsley, and, to an extent, N. It shouldn’t be used against Clay and Marshal.
      • Stats: Dwebble has good base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has good general bulk and wonderful Attack, but can be sluggish at base 45 Speed.
      • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at level 43 or via Heart Scale, which turns it into a somewhat fast sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s coverage.
      • The line beats Clay’s Krokorok and easily sweeps the previous three Gyms with Shell Smash. Against the Elite Four, Grimsley is demanding due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky due to particular movements, and Marshal is embarrassing because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.

      • Additional Remarks: Dwebble is a Pokémon with several excellent matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, whereas Shell Armor blocks crucial hits; both are great.


      • Availability: Late-game (20% chance to appear in Chargestone Cave).
      • Typing: Steel-type provides Ferroseed a large amount of resistances, that are noteworthy in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, sadly, but it does make it good against Water-type lines, particularly the Seismitoad one. It will fear Fire-types, though.
      • Stats: The Ferroseed line owns great surveillance and Special Defense, okay Attack, and incredibly low Speed, which makes it usually go last.
      • Movepool: It should know Metal Claw along with Gyro Ball upon being caught and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at level 46 for more PP. Payback could be heard naturally or via TM.
      • Important Battles: Ferroseed can succeed from Skyla, however it requires a lot of Curse promotes to beat her. Additionally, it does good against Brycen and exceptionally well against Drayden/Iris. However, it struggles against Marshal.
      • Additional Remarks: Ferroseed’s fantastic typing makes it easy from many major struggles, but its reduced rate usually means that it will always take a hit before doing something. It’s also reliant on Curse promotes to acquire matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a fantastic concept, as it and Iron Barbs will damage contact transfer users for 1/4 of their HP.


      • Availability: Late-game (39% opportunity to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing allows it to hit Grimsley super economically and also makes Ground-type moves impartial. But, foes’ Stone and Fire policy will enter its way.
      • Stats: It’s good Special Attack and higher Speed (which makes Electro Ball helpful ), although its bulk is not impressive.
      • Movepool: This comes with scatter Bite and Electroweb upon becoming captured. It Needs to Be educated Thunder through TM in Icirrus City.
      • Important Battles: As a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. At the Elite Four, it may contribute by simply taking out specific threats, but normally does not sweep.
      • Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is Required to reach 91% precision on Thunder.
      • Availability: Mid-game (Course 6 in a 25% encounter rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances which help out from the last 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent store for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon and Eelektross.
      • Stats: Excellent bulk of 70/105/105 and Strike of 135 make Escavalier an effective tank, even though base 20 Speed means it’ll always move next.
      • Movepool: Tough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, and Swords Dance in 52, with Slash and reunite as coverage.
      • Major Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game nicely via Iron Defense and Swords Dance, though Shauntal and Ghetsis are still shaky.
      • Additional Comments: Escavalier is an incredibly dominant Pokémon that, though a hassle to begin, has an area in virtually all remaining important battles. While the slow Speed can leave it open to standing and accepting hits continuously, the benefits it owns make it worthwhile. Be certain that you get a level 26 or lower Karrablast for Fury Cutter. Shed Skin is your preferred ability because of Karrablast, because it becomes Battle Armor after evolving that assists Escavalier avoid significant hits.